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I have the version 4.1 and i have some feedback

The restart button turns blue forever after you restart any level once

You could add a indicator that the orange switch can be used to throw objects

You could add a indicator at the menu that shows your extra collectables and to person now that there IS a secret collectable

You could add a new cutscene at the level where you find the other magnet

Awesome gameeee a lot of Aha moments

Sorry by the english

(+4)(-1)

bad game doesn't even have a title. smh my head.  😔 jk

(-1)

I was about to roast you the hardest I roasted 💀

(-3)

shut up

It has. Mind Over Magnet

hi, when i ran the game (UMG 4.1 (GDC Build) - Mac Version) in my mac os catalina (i dont have metal,i have opengl)  i got segmentation fault error in terminal and game not run.

Great game, took note of 3 suggestions for you (v4.1)

  • The restart button turns blue forever after you restart any level once. Seems like a bug.
  • When my character dies, there is no sound at all. Seems like you missed adding an audio source for it.
  • In the second-to last level, there is no indication that the propeller can be used to throw objects . It's a good puzzle but maybe you can add an intermediate level where the player is forced to discover this interaction by accident.
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Honestly, I've never felt smarter playing a puzzle game, I took some notes to give you but I didn't find many issues.

The biggest one I had was that certain mechanics weren't fully explained and a couple levels felt like they were even throwing multiple at you at once.

Also, theres one thing i took note of and its that the speed the arrows for the magnets all travel at the same speed despite the speed being different.

And personally, I feel like theres a lot of opportunity for fun parkour with the magnet if you expanded the movement a little bit.

Some the puzzles were a little confusing and sometime I wasn't entirely sure if I was doing the solution right, but I always felt a rush of dopamine when I finished your levels they were all really made well.

I feel like I'd love to see this magnent society or why there's so many of them or who they are or why our robots running.

If this was a fully fleshed out title I could imagine some antagonist creature chasing you as you use parkour and puzzles to run away.

Overall, this game was really smart and fun and struck a great balance of being a brain teaser without much a headache. I can't wait to see how the rest of the game develops because at the end of the game when I saw the thanks for playing I sat there just wanting for more.

Played it, finished it,  liked it. When robot talks to magnet his avatar could change to same smiles as shows in dialog.

(+1)

Cool game but it froze while I was talking to the magnet guy

(+3)

nice but puzzle where we first time use magnet to fly was difficult to solve since game never told that we can do it.

how do you do it? i just quit the game

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