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(+1)

...did anyone else feel like the "Doesn't feel right" defaults were actually fun a bit even with the level clearly not built to accommodate?

I feel like default settings Kit could very well have a place in a game built to accommodate the high speed high jump platforming Kit was doing.

max everything in jump, but turn air control and air brake to 0to launch yourself like a catapult, also turn on double jump to still hav some control

(+1)(-1)

Can u make an android port?

There is probably something wrong with coyote time. You can jump when you're way off the edge, but not when you're right on the edge.

One problem: Sometimes the screen can get tinted yellow.

(+2)

this was super fun!!! it felt great when i made kit feel responsive and clean :) plus coming up with solutions to any issues i found made me feel very smart!!!

my controls:

Max speed: 11
Acceleration: 69
Deceleration: 80
Turn speed: 99
Jump height: 3.6
Gravity: 1.3
Duration: 2.9
Air control: 42
Air acceleration: 38
Air brake: 13
X dampening: 0.2
Y dampening: 1.1
Lookahead: 0.1
Zoom: 9
Coyote time: 0.2
Jump buffer: 0.2
Terminal velocity: 11

(1 edit)

Fun setup that'd hopefully be good for an action platformer?

max speed: 13
accel/deccel: 30
turn speed: 85

jump height: 4.1
down gravity: 1
duration: 3

air accel: 30
air control: 40
air brake: 22 (tbh you could probably stand to set this far higher, to be able to more easily stop in midair just short of an enemy's contact damage hitbox and make melee attacks)

variable height: yes
jump cutoff: 4.1

coyote time: barely above 0, not high enough to show as 0.1
jump buffer: high end of 0.1, just low enough to not show as 0.2
terminal velocity: 15

rounded corners: yes

jump and landing SFX on, GFX set pretty low but not to nothing.
run GFX: 0
Trail: just barely above 0.

(1 edit)

personal favourite settings:

20 accel

6 top speed

40 deccel

65 turn speed

no instant movement

jump height 3

down speed 1.2

duration 3

air accel 25

air control 30

air brake 1

no double jump

no variable height

zoom 6

x damp 0

y damp 1.5

lookahead 0

ignore jumps

coyote time 0.2

jump buffer 0.2

term velocity 15

rounded corners

particles:

2 run

3 jump

6 land

s&s:

1.2 jump

1.1 land

no trail

lean angle 5

lean speed 60

sfx for jumping and landing

(+1)

It makes me want to make a game but it was too easy

(+1)

Gdevelop

it took me forever to try this, but i'm glad i finally did. if i were to criticize it at all i'd say that i feel it'd be more accurate to say there is a small window of where the settings are set to that would be fun with the level, but that's more of a nitpick than actual constructive criticism.

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(1 edit) (+1)

I really love this! It's a pleasure to use. I've wanted to make something similar for our educational toolkit Gamefroot for years but we've never got around to it - as you know there's lots of moving parts! 

But now that we have some inspiration (you beauty) we are porting this interface and all the variables into make.gamefroot.com. It's not currently visible or ready to show off but I just wanted to let you know that your work is inspirational and that we will be engaging the next generation of game designer with your thinking and our thinking combined. 

I'd love to chat more about this if you ever have a spare moment :)

Awesome, i love it. Great job!

(+2)

This is very nice.

(+2)

Hey Mark, can I use this controller in my game?

(+1)

Ah, this is great! I’ll have to point game jam friends to this the next time they want to make a platform game so that the world won’t be afflicted with yet another ice-skating game with floaty physics. :)

(+1)

You are an invaluable resource to game designers, Mark. Thanks for this! Maybe I will try out making a platformer next.

This is great!

terminal vel 20

(1 edit)

jump buffer 0

coytete jump 0.4

My build

M ax speed 5

Instamove

turn speed 60

jump hieght 5.5

down grav 2

air contrull 60

air accelleration 60

air brake 60

(+1)

Feel like this is missing a jump acceleration meter, so that the height of a short press can be messed with without making that of a long press gigantic. This absence is especially easy to feel with the supposed run & jump presets, Sonic's in particular.

The platforms are also weirdly finicky. The series of crates can randomly just take away all of your momentum, which gets in the way of feeling out and showcasing the points this app/game/essay tries to make. Maybe a toggle to also make the *platforms* rounded corners would've been a good idea.

There's also a weird effect to horizontal damping, where putting it at low levels feels "better", but when you run into a wall, the camera will snap back and jerk behind your character, which makes me motion sick. I couldn't find any settings combination that kept a tiny amount of it for feeling the impact of running into a wall without getting in the way of the lookahead.

I truly love the idea behind this, but I can't say the execution actually illustrates it well.

🐞 instant movement checkbox doesnt work in web

(+1)

The resource is great, it will definitely help a lot of people create unique character moves! :D

Also, thank you very much for the opportunity to download the code.

I have always wanted to make a platformer and this makes it so easy to tweak values it would be nice if there is a feature where I can download the values and put them in my engine.

(1 edit)

I'm going to have a crack at doing this for Javascript games. It might generate JSON :)

ye

This is amazing! Thank you for making this awesome tool, Mark.

(2 edits)

Very cool, Mark.  A very helpful (and entertaining) demonstration.

Very fun and informative, thanks Mark.

This was fun AF and surprisingly informative. Thanks for the experience!

Excellent!

This is incredible, thank you for making this

(1 edit)

A have an nice idea! Make a game jam with theme like "make your game" or something like this.

Awesome game! Thank you so much for playing!

Amazing project! But the game has so many comments that it would probably be better with an itch.io discussion forum/topic structure. Right now the scrollbar is tiny due to all of the comments!

(+1)

It would make suggestions for a PF-TK 2.0 much easier to organize, so I'm all for it.

(+2)

It's actually kind of easy, although not really fun, to beat this with the default settings!

Any ideas on how to make similar sliders with changeable form?

(+2)

Here are the settings I came with for my character movement:

Running

Acceleration & Deceleration: 70

Max Speed: 15

Turn Speed: 70

Instant Movement: Off

Jumping

Jump Height: 5

Down Gravity: 1

Duration: 3

Air Acceleration, Control, & Brake: 50

Double Jump: Off

Variable Height: On

Jump Cutoff: 3

Camera

Zoom: 9

X and Y Dampening: 0.1

Lookahead: 0.1

Ignore Jumps: Off

Assists

Coyote Time & Jump Buffer: 0

Terminal Velocity: 20

Rounded Corners: On

Juice

Particles

*Run & Jump: 1

*Land: 5

Squash and Stretch

*Jump & Land: 1

Trail: 0.1

Lean

*Angle: 3

*Speed: 20

Sound Effects

*Jump & Land: On


I want to hear your thoughts on how my character controls work, so feel free to give your critique.

(+1)

It feel pretty good, i almost finish the game without dying but without the assist (coyote time/jump buffer) sometime it was hard and feel unfair… maybe you could add them. Also, you didnt write the TurnSpeed; the default value doesnt feel good, the character seems to be on ice, but only if it’s turning… that’s feel weird. I think 20 (a little sliding) or 40 (a brief stop) would be great. For the rest it’s very good character, pleasant to play. Good work.

(2 edits)

Amazing game. Aside from the whole "make a platformer but easy mode" thing I found this really fun to mess around with. Customizing my preferred controls was fun, especially with juice, but cranking everything to the maximum or minimum is fun too. And playing through the whole course as the platformer gods themselves is great.

Thing I thought of while playing as Madeline: a "one level, multiple characters" game would fit really well in a jam, and even one of your older jams (2019 I believe) had a amazing winner with a similar concept. Maybe "one level" could be your next jam theme! I know I would have fun playing a bunch of games in that style. I'm sure you'll think of something better in time lol but it would be cool

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