a bit disappointing that a creator who has spent a long time talking about accessibility in games didnt include a basic accessibility feature like control remapping. still really cool regardless.
It's a tool and the skip button doesn't show up for a long while into using it. Mark's Video essays are on youtube, not itch. Just trying to provide constructive feedback on the tool, a comment if you will.
So it's named "Platformer Toolkit" literally a toolkit for platforming. but self described as a video essay? so which is it. The ambiguity is there, my feedback is valid for a "Platformer toolkit" whats in the display banner/name, but not valid for a "video essay" sure. What's up your but that a commet cant give feedback to the project anyway?
Marks entire channel is giving feedback to games and their design, I think if he can dish it out he can take some on his own projects lol.
Enjoyable time playing this and very educational! Even if you know most of this stuff, it's nice to have a little tool to play around with in real time.
This is such a great tool. I discovered by accident a neat "feature": you can put this tool on one monitor and your game on the other monitor, and use one controller to control play both games at the same time. So you can compare them in real time and adjust yours to match Kit's movement.
I had the same issue. It looks like the UI for deceleration handle is drawn on top of the Instant movement checkbox, so if your deceleration handle is all over to the right, you will not be able to click the Instant movement checkbox. So what you have to do is to move deceleration handle to the left, disable the checkbox and then move the handle to the right again.
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Can you add touch controls
wgere us fullscreen
do you know about auto-correct?
no
chat, do i tell him?
Found a crazy glitch, when you open the toolkit, you still move around, but you take no damage from spickes and stuff!
scroll wheel is too slow
a bit disappointing that a creator who has spent a long time talking about accessibility in games didnt include a basic accessibility feature like control remapping. still really cool regardless.
bro when u turn the time scale down its SUPER DUPER CREEPY BRO
that might be the point
way way way way way too much talking. please make more of these but add a skip button, thanks!
dude it's an educational video essay it's supposed to have talking. Also there's a skip button already...
It's a tool and the skip button doesn't show up for a long while into using it. Mark's Video essays are on youtube, not itch. Just trying to provide constructive feedback on the tool, a comment if you will.
"Platformer Toolkit is an interactive video essay, from the creator of Game Maker's Toolkit."
Literally the first sentence in the description.
So it's named "Platformer Toolkit" literally a toolkit for platforming. but self described as a video essay? so which is it. The ambiguity is there, my feedback is valid for a "Platformer toolkit" whats in the display banner/name, but not valid for a "video essay" sure. What's up your but that a commet cant give feedback to the project anyway?
Marks entire channel is giving feedback to games and their design, I think if he can dish it out he can take some on his own projects lol.
oh wow, not like his name is Game Maker's Toolkit and thats why its named Platformer Toolkit
Really ridiculous comment
Enjoyable time playing this and very educational! Even if you know most of this stuff, it's nice to have a little tool to play around with in real time.
You should add arrow controls, i can barely try this out since space is throwing my browser down and I can't download the game.
yea, they should make w/up jump
mac?
This is such a great tool. I discovered by accident a neat "feature": you can put this tool on one monitor and your game on the other monitor, and use one controller to control play both games at the same time. So you can compare them in real time and adjust yours to match Kit's movement.
Great game to learn, practice and enjoy :)
game is good and fun
game good graphics good play ability good game aproved
This is the most useful tool for making a platformer character controller ! I learned so much things in so little time while having fun, INCREDIBLE !
This is actually pretty sick but I cant seem to turn off the Instant movement option
I had the same issue. It looks like the UI for deceleration handle is drawn on top of the Instant movement checkbox, so if your deceleration handle is all over to the right, you will not be able to click the Instant movement checkbox. So what you have to do is to move deceleration handle to the left, disable the checkbox and then move the handle to the right again.
LOVE IT is so good ❤️
SO GOOD!
holy bro so much yap
It's a game meant to teach... what did you expect
not that much yap
Then your expectations were terrible, and your brain is rotted. You sound like you’re like 12 if you’re unironically saying “yap”.
yap yap yap
brainrot
dude its an interactive video essay its gonna have a lot of talking
ok yapatron
if you dont like the "yapping" why not FIND ANOTHER GAME
Is the background music "All Nighter" by Ibrahim?
I have been searching for this song EVERYWHERE thank you so much
Fun And Engaging... ability to test what style of controller You want. Informative and pleasant. Appreciating Your hard work!
Thanks, Dev, for a nice experience.
....But To actually code FEELS So much "easier")))
(not by dragging visual handles)
Have A GREAT TIME everyone!!!
my computer says its a virus
false positive
true
plus you can use the web version.
Max-Speed : 8 Accelaration:39 Deceleration: 33
Camera panels : Zoom :10 | Damping (X) : 1.5 | Damping (Y):1.5| Look Ahead : 0.4
Max -Jump : 2.9 Duration : 2.7 Gravity : 1.8
Air acceleration :18 Air Control : 36 Air Brake: 54
Particles: Run : 4 Jump : 12 Land : 10
Squash & Stretch : Jump : 13
wish there was a controller cursor without needing to toggle game controls
it is so cool
(Rate mine ya'll)
Run: speed - 11; acceleration - 23; deceleration - 75; turn speed - 41;
Jump: height - 4.3; duration - 4; down gravity - 1; air acceleration - 12; air control - 25; air brake - 1; DJ & VH - off;
Camera: zoom - 9; damping X - 0; damping Y - 0.8; lookahead - 0.1; ignore jumps - off;
Assists: coyote time - 0; jump buffer - 0.4; terminal velocity - 12; rounded corners - on;
Particles: Run - 1; Jump - 4; Land - 50;
Squash & Stretch: Jump - 1.5; Land - 1.8;
Lean: Angle - 10; Speed - 47;
Jump + Land SFX - On;
Music - 0.5;
what an absolutely brilliant way to teach character controls. amazing work!!
Run: speed - 8; acceleration - 60; deceleration - 60; turn speed - 99;
Jump: height - 3.5; duration - 2; down gravity - 1; air acceleration - 80; air control - 80; air brake - 30; Variable Height - on;
Camera: zoom - 7; damping X - 0.2; damping Y - 0.5; lookahead - 0; ignore jumps - off;
Assists: coyote time - 0.4; jump buffer - 0.4; terminal velocity - 20; rounded corners - off;
Particles: Run - 3; Jump - 6; Land - 8;
Squash & Stretch: Jump - 1.1; Land - 1.5;
Jump + Land SFX - On;
pretty cool that you can make sonic 10/10 wait it starts of as sonic
made the most rage platformer hehe
Really cool toolkit