Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 13 to 52 of 286 · Next page · Previous page · First page · Last page

Fun And Engaging... ability to test what style of controller You want. Informative and pleasant. Appreciating Your hard work! 

Thanks, Dev, for a nice experience.


 ....But To actually code FEELS So much "easier"))) 

(not by dragging visual handles) 

Have A GREAT TIME everyone!!!

(1 edit) (-5)

my computer says its a virus

(+2)

false positive

(1 edit)

true

(+2)

plus you can use the web version.

(1 edit) (+1)(-2)

Max-Speed : 8 Accelaration:39  Deceleration: 33

Camera panels :  Zoom :10 | Damping (X) : 1.5 | Damping (Y):1.5| Look Ahead : 0.4

Max -Jump : 2.9 Duration : 2.7 Gravity : 1.8

Air acceleration :18  Air Control : 36  Air Brake: 54 

Particles: Run : 4  Jump : 12 Land : 10 

Squash & Stretch : Jump : 13

wish there was a controller cursor without needing to toggle game controls

it is so cool

(+1)(-1)

(Rate mine ya'll)

Run: speed - 11; acceleration - 23; deceleration - 75; turn speed - 41;

Jump: height - 4.3; duration - 4; down gravity - 1; air acceleration - 12; air control - 25; air brake - 1; DJ & VH - off;

Camera: zoom - 9; damping X - 0; damping Y - 0.8; lookahead - 0.1; ignore jumps - off;

Assists: coyote time - 0; jump buffer - 0.4; terminal velocity - 12; rounded corners - on;

Particles: Run - 1; Jump - 4; Land - 50;

Squash & Stretch: Jump - 1.5; Land - 1.8;

Lean: Angle - 10; Speed - 47;

Jump + Land SFX - On;

Music - 0.5;

(+3)

what an absolutely brilliant way to teach character controls. amazing work!!

(+1)(-1)

Run: speed - 8; acceleration - 60; deceleration - 60; turn speed - 99;

Jump: height - 3.5; duration - 2; down gravity - 1; air acceleration - 80; air control - 80; air brake - 30; Variable Height - on;

Camera: zoom - 7; damping X - 0.2; damping Y - 0.5; lookahead - 0; ignore jumps - off;

Assists: coyote time - 0.4; jump buffer - 0.4; terminal velocity - 20; rounded corners - off;

Particles: Run - 3; Jump - 6; Land - 8;
Squash & Stretch: Jump - 1.1; Land - 1.5;

Jump + Land SFX - On;

(2 edits) (+1)(-1)

pretty cool that you can make sonic 10/10 wait it starts of as sonic

(-1)

made the most rage platformer hehe

Really cool toolkit

best game ever

bob

i made it pizza tower

10/10

map 3ditor ???

(+3)(-1)

I think this is a really good tutorial how to making a platformer. I am a bit annoyed of the fact that the information that I can skip the explanation with P showed up almost at the end of the tutorial. I don't know for what I should disable Screen Shake. It would be really cool if more things like enemies or a level builder gets added. I already know most of the values, but having a toolkit were you can see you adjustments instantly is a lot more cool.

Thank you for this cool project!!!

(1 edit) (+1)

fun fact: it helped me with platformer i'm making

I love this!

(-1)

Great idea and well made.
I think I found a bug: the spring platform is affected by the variable jump cuttoff. Turn the jump cutoff slider all the way up and the spring barely gives you any height.

(+2)(-4)
is that bmoCall of Duty: Black Ops Guide - IGN
(-4)

🌟⚡️ Platformer Toolkit: Elevating the Game! ⚡️🌟

I stumbled upon the Platformer Toolkit on itch.io, and let me tell you, it's a game-changer for anyone keen on crafting their own pixel-perfect platforming adventures! 🎮🚀

🛠️ The toolkit's robust set of features empowers creators with an arsenal of tools, making game development an absolute breeze. The intuitive level editor allows for seamless design, and the sprite customization options ensure that every character and obstacle fits the envisioned aesthetic flawlessly. 🎨✨

🕹️ The responsive controls and dynamic physics engine provide that essential 'feel' every platformer enthusiast craves. It's like the toolkit understands the essence of classic platformers and injects it directly into your creation. The attention to detail here is truly commendable! 👾👏

🎶 And let's talk about the soundtrack options—pure auditory delight! The toolkit comes with a diverse selection of tunes that complement various themes, enhancing the overall gaming experience. 🎼🔊

🌈 Whether you're a seasoned developer or just starting, the Platformer Toolkit caters to all skill levels. The documentation is comprehensive, and there's an active community ready to offer support and share insights. It's not just a toolkit; it's a collaborative platform for platformer enthusiasts! 🤝🌐

🚀 In conclusion, if you're serious about creating engaging and immersive platformers, the Platformer Toolkit is an absolute must-have. Kudos to the developers for creating such an invaluable resource for the game development community! 🌟👾

Happy creating! 🚀🕹️

(+4)

Are the scripts free to use in our games?

super informative as a very very beginner to learn the basic concepts of a platformer, thank you! 

(2 edits) (+1)

Really great tool. I enjoyed it and learned something new.

However there are a few bugs. For example the deceleration gets overwritten by the turning speed. If you try to move into the opposite direction and your turning speed is 0 you will keep sliding in the wrong direction even if the deceleration is high and you would instantly come to a stand still if you just released the button.

This is really useful. I'll definitely learn much from it. I did notice that if the Deceleration slider is too far to the right the Instant Movement and Run Speed toggle gets covered by some invisible barrier, so you can no longer click it.

incredible

(1 edit)

The game is really cool

Making this feel right felt so simple and yet I felt so accomplished getting it to where it felt like the character actually belonged in the environments! I'm just learning how to build games so this really helped me get an idea of all the sorts of things that go into making a game really feel polished!

(+2)(-1)

Rate my build:

Run: speed - 9; acceleration - 40; deceleration - 70; turn speed - 77;

Jump: height - 3.5; duration - 2.5; down gravity - 2; air acceleration - 35; air control - 60; air brake - 70; 

Camera: zoom - 8; damping X - 0.5; damping Y - 1.5; lookahead - 0.5; ignore jumps - on;

Assists: coyote time - 0.1; jump buffer - 0.2; terminal velocity - 20; rounded corners - on.

for jumping, are double jump and/or variable height on?

without the other customizations like juice and what I said,  I will have to give it a 6/10

(+1)

Can you make this into a Godot addon please?

Silly question, but.... in the demo above, how do I unlock the locks? I can't find the key.

It unlocks as you progress through the video essay(bottom right button)

Sometimes when I hold the arrow keys and do a Double Jump, I can't double jump and fall down on spikes, sometimes it works, sometimes it doesn't.
Amazing tool btw !!

(1 edit)

This is really helpful for making platformer characters, thanks!

(1 edit)

I noticed that there were presets for Mario, Sonic, Super Meat Boy, and Celeste, but no Mega Man, Kirby, Castlevania, or Ghosts and Goblins?

Please do a Mega Man preset

(1 edit)

The Super Mario preset isn't right.  It doesn't have any jump cutoff set so the variable height jump doesn't work.  Also the max jump is set too low: Mario should jump 5 tiles by default, 6 if he's moving.  Movement affecting jump height is another variable to consider.

I think you should have given Celeste a double-jump, considering how important the air-dash is to the game.

There's an "Instant Movement" checkbox that isn't interactible.

Btw, here's my build:

Running: Max Speed: 8.  Max acceleration, deceleration, turn speed.

Jumping: Jump Height: 5,  Jump Duration: 3, Jump Cutoff: 3, Max air control, air acceleration, air brake.

Camera: Zoom: 5, Ignore Jumps.  I set look-ahead to max and damping to 1 but I could have more look-ahead but the damping cancels it out, but I want more damping because I don't like the quick camera movements when it switches the look-ahead on and off.

if you have deceleration all the way to max, clicking the instant movement box makes it think that you are clicking the deceleration slider

(+1)

:D tht was fun

(+1)

I went through every part 5 times once with each character setting and 1 for my own, it was very very hard, but fun. if you are curious at first, I thought that sonic would be the hardest (I've never played Celeste) but man was I wrong!

(+1)

makes you realise plaformers are very hard to make i can not get that jump to work

(-1)

Correction: Platformers AREN'T hard to make, unless you're looking to make one of a HIGH QUALITY. ;)

(With that said, however, it shouldn't be too difficult to add features like Coyote Time, right?)

(Also, it shouldn't be hard to find a set of platforming settings that would work with your needs, right?)

ya thats what i ment thanks for correcting

(+2)

Amazing educational tool! Thank you!

(-1)

fun but i thunk mario is faster than that but it was all fun and helped me understand programming better. thank u

This is super cool. I was hoping to use it for a summer camp style event as an introduction to game making. However I was hoping there would be a way to export the settings that I create in the platformer toolkit for use with the accompanying Unity asset. Is this something that is currently possible or could be added? It's still really informative for how to make a good controlling platformer.

Thanks!

Viewing most recent comments 13 to 52 of 286 · Next page · Previous page · First page · Last page