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Oh, would you look at that, a new demo, I've been following the devlogs for this game for a while now :)

great

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cute game. Enjoyed it. It worked really well on steam deck.

Clever puzzles. I like the use of the magnet. Hope to see more.

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Really enjoyed it and have already wishlisted, can't wait!

Did however have an issue where picking up or dropping Magnus too close to an interactable object causing both Magnus being dropped/picked up and the object doing its thing.

I completed it in 23minutes :) Cute characters! I encountered no bugs. Thanks for the demo

This looks like a game I would enjoy on my Steam Deck. So please consider supporting Linux (ideally) or a Steam Deck Verified badge.

worked pretty well with my steam deck you can try.

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Very cool, but it was short. It makes me worried about the full game being 2h long. overall very fun, but my disappointment of 10m of gameplay was just horrible. I do know I can get the full demo as a Patreon, but I'm sceptical about that.

That is how demos work, they're supposed to be short

Oh, right... I'm an idiot

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Very nice demo.

I have two thoughts,

- There should be (the option of) a rim highlight around intractable objects when you're within their radius. So that you know, e.g. if you're going to drop Magnus or flip that switch.

- Analogue movement speed. I know that you probably haven't designed your puzzles around it so it would be entirely cosmetic but going directly to 100% speed if using a stick just feels like something is missing.

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Really clever puzzles, well introduced mechanics, refined and responsive movement, as expected from the legend himself,
I can't wait to play the full game!!

psst. btw.. found a funny bug where if you release the magnet then jump immediately, you would jump much higher, maybe it can be kept or even Invisibly improved for speed running? just saying <3

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people already flocking to this lmao

edit: in the tutorial part, interacting with the door froze the game, and i thought it crashed. must be optimization errors. i play on windows

edit²: WHY MUST I BUT IT ON STEAM JHW BUVFSDFOSDVBH 

Really nice work! Plays really well and looks and sounds pretty great.


- A few sounds end a little suddenly for me but I doubt it would matter to most people.
- I think I cheesed the final puzzle. The drill didn't extend far enough for me to not squeeze past with the magnet from the left. Didn't feel like that was the correct solution, but an easy fix.
- There's an element to the song that sounds like a doorbell and it made me double take every time!

No bugs in my experience.

(1 edit)

Fun demo! It looks and feels great to play. I wrote down a list of bugs (MacOS) I encountered, as well as just some thoughts I had while playing.

Bugs:

  • Going back from the options menu by using the B button causes a soft-lock, showing just the main menu backdrop and not the menu itself.
  • Loading indicator icon is out of frame on MacBook Pro (16:10 aspect ratio). Although the indicator does display correctly.
  • After getting the first key the game froze (seems to be related to the animation unlocking)
  • Opening the pause menu and closing it made the controls stop working. Interestingly the button icons still update based on which input I last press.
  • Spamming the skip-cutscene button as the game starts resulted in a black screen
  • At this point I switched to my Windows PC to continue playing.

General feedback:

  • Giving Magnus’ a “voice” would help characterise him and make him more expressive. (Think Banjo Kazooie or Celeste)
  • Adding a crouch button would do nothing for gameplay, but it would give the player something to do while waiting for a big block to move, or a screw to screw.
  • I often found myself just pressing the first switch I case across without much thought. I imagine this behavior could be exploited to poke some fun at players who do this.
  • The audio is currently just ok, it does the job just fine, but it's missing a little something. Music is good though, fits the game well.
(2 edits) (+1)

For some reason I can’t progress beyond this level. Am I missing something here? Playing using the mac build.

I’ve tried pressing e, jumping and pressing e. I hope this is just a bug 😅

Edit: Seems to be working now. Not sure what condition caused it to not work initially.

Thanks, I'll look into it. You can use "Skip Level" in the Stuck section for now

I'll make sure to try it out asap

Excited to try this out!

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