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(+1)

Really cute demo! Everything about this game is very neat. Would definitely pay some money to play this.

(2 edits) (+1)(-1)

mind over matter, does it matter to any of us

don’t change the subject

im heavy on your love

I probably missed that train, but what's going on here?

(+1)

I play the demo and is very good and i love it!

(-4)

The magnets don't exactly behave like magnets. I mean... you don't have to turn a steel plate on or off to get a magnet attracted to it....

(+3)

I guess you never heard about electric magnets.

(1 edit) (+2)

I enjoyed playing the Demo and I liked the design and sound effects most, which give a wonderful and nice atmosphere to the game

this game is good but how do you unlock the extras or is that just for the full gaming :(

(+2)

this game is the best!

(+1)(-7)

Can we get a Mac port

(+7)

"Note 2: The Mac version has some bugs - I'm looking in to it! Thanks for your patience!"



Hey, read descipitons 

(+2)

i like the game and it has really fluid movement i really enjoyed it it was very responsive

Demo is here but now on Steam yet?

Yes, it's a separate game altogether though.

(-1)

Hey, really like your game. awesome work. I am looking for indie creator games for a co-op bundle. If you would like to join us: Ultimate Elite Bundle Submissions - itch.io best regards & peace <3

(+2)

i don’t think he will be interested considering the fact that he is “mark brown from game maker’s toolkit”

(+1)

never heared of this man, but i think you should never be too "famous" to support the newcomers, indie-scene... 

don’t get me wrong he would 100 percent be down to support indie games in fact he is the biggest indie game supporter i know he literally has a series where he promotes good indie games and he and his team run one of the biggest game jams on (GMTK game jam) i was just trying to look for a way to include his famous quote into a comment

fair i appologies he is cool 

(+1)

Well made game!

The key for skipping dialogs was still E, even though i changed the keys from the settings.

This version felt polished like a complete game, compared to the previous demo. Good job.

Also i don't know is it because i played the previous version but this demo felt very easy that made me feel a little bit bored.

I hope the difficulty will increase significantly as the game goes on in the full release.

(+1)

this is the one by that one youtuber?

(+1)

yes

(+4)

I think I broke it xD

(I positioned it as close to the wall as possible, ran and timed grab and got it after a few attempts, running it on linux through proton experimental although I doubt it matters, and on 144fps)

(+2)(-1)

I love how this game encourages exploration. there's always something new to discover.

(-1)

looks good. just waiting for the mac version to come out.

(+1)

Been following the Dev Log for a while.
I'll be sure to pick it up.
Mind Over Magnet by Gamemaker's Toolkit Pt1

(+1)

Lovely.

(+1)

Really nice. I love the cute theme and styling, the thick lines of the artwork is just right, and the music especially is a perfect fit for meditative puzzling, really nailed that. Main thing that stands out to me at this point would be achieving a smooth difficulty curve, it seems to spike and dip a bit, and I think could generally increase a bit faster overall. My favorite puzzle in this demo's collection was the one where you have to drop Magnus down onto the switch, his reaction really seals it too. Overall, I am excited to pick up and play the full release (and hear your thoughts about the end of this development journey).

(+1)

I love the timing aspect! I hope the story/lore becomes interesting as we uncover new secrets of the world. I can't wait for more levels.

(+1)

despite the absolutely horrible performance I got I loved those two silly guys

(-1)

Watch me play the @Gmtk Puzzle - Mind Over Magnet demo and see if I can solve the challenging puzzles within the game! Join me for some brain-teasing fun in this playthrough.

I've been watching all of the dev videos up to this point, and it's been super rewarding to watch your journey!

Playing the demo now, I can really feel the amount of work and iteration that's gone into it :) The polish and overall execution really make it feel great, from the little nut and bolt particles getting pulled up by the magnet, to the little comments from your magnet friend a la Mario Wonder. The puzzle design is really clean and nice, too!

(+1)

Hi, recently finished the demo, found it to be heaps of fun and am looking forward to the full release
(+1)

Honestly, I don't usually like puzzle games that much but I enjoyed this one. Good work and can't wait for the full release.

(1 edit) (+1)

Cool game

Full gameplay: https://youtu.be/yFyUsXsSdkI?feature=shared

(+1)

Cute little fun Demo

The colors are so good that make me want to play this game! Great game!

Watched the video it was amazing

Awesome game! I ❤ puzzle games! Very looking forward to the full version! 😀

i also love this game😀

great game, looking forward to the full version! :-)

wow nice

Congratz on the release !!

This is a demo

(+3)

been following this game closely on your YouTube channel since the start and LOVING that I can play it now! It feels great, though I did find a small bug: If you rebind Carry / Throw / Use away from E on keyboard controls (I rebound it to W), dialogue continues to use the E key

amazing game, lotta potential. i hope this game doesnt get rushed.

(+1)

this was fun as hell. i love the puzzles and artstyle

That was a really fun demo! Puzzles weren't too hard, but I can see the potential in those mechanics. Love you, Mark. Wishlisted.

Fun game! really good puzzle game, just think outside the box!

(+1)

The only thing I felt was missing was being able to see how far out those screw drill bits went out when you press them, cuz everytime I would activate them just to see how far out they went, but it would be nice to just be able to know from the start

I'm not a big fan of a puzzles but this one is a real nice polished demo! I really liked it! Hints and ability to skip a level is such a nice thing to have.

Probably the only bit of feedback that I can give is that
No one really needs that long of a cutscene at the beginning. When you show that the PC jumps out of the pile I would assume I can control it immediately after.

Also I would want to see the ability to start new game in-game, not by tinkering with the save file. I love that you encourage more intimate approach to the game... But you get the point :)

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